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EAGLE component library
LEDShoot - Electronic LED Shooting Game
LEDShoot is a simple electronic shooting game which we developed in a year end vacation period. This is a single player electronic game with following game play logic:
There are two fighting groups are exists in this game world.
group is an enemy group and
s are friendly parties. Player’s job is to shoot the
group(s) when they appear on the stage. Player gets limited time to shoot and misfires are treated as negative points. When player get
points game get end with winning message.
LEDShoot on breadboard
This electronic game system is mainly based on ATmega32 MCU and firmware is developed using GCC C (with Atmel Studio 6.0). This system is design to work with 5V - 1.5A power supply unit.
We developed this system as a hobby project and we construct it on a couple of breadboards, at the moment we don’t have any PCB design for this project.
When assembling the circuit make sure to use some heavy-duty push button for (
) control key. For (
) use 8
- 1W (60mm) speaker.
indicate the "audio-mute" status of the system and player can toggle it by pressing the
All the LEDShoot source codes are released under the terms of
GNU General Public License 3.0
. Project schematic diagrams and EAGLE project files are released under the terms of
Creative Commons Attribution 3.0 Unported
Project Related Downloads
Complete source codes, schematic diagrams and compiled binaries of LEDShoot Project
ATmega32 - High-performance, low-power Atmel 8-bit AVR RISC-based microcontroller
UM3561 - Three Siren Sound Generator
MC34119 - Low Power Audio Amplifier
SN74LS373 - Octal D-Type Transparent Latches And Edge Triggered Flip-Flops
L78L33 - 3.3V - 100mA Three-terminal Positive Regulator
2SC945 - NPN Silicon Transistor
KSP92 - PNP Epitaxial Silicon Transistor
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